5/10/2019 - Summer Practice Plan: Difference between revisions

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| 5 Min || '''Active Stretching'''
| 5 Min || '''Active Stretching'''
* Bring two hector the rejectors
* Bring Sled
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| 10 Min ||  
| 10 Min || '''Warmup Keep Away'''
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| 10 Min || '''Noodle Defense'''
| 10 Min || {{Duke Transition Drill}}
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| 5 Min || '''Water'''
| 5 Min || '''Water'''
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| 10 Min || '''Fast Breaks'''
| 10 Min || '''Fast Breaks'''
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| 10 Min || '''Rides & Clears'''
| 10 Min || '''Rides vs Clears Competition'''
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| 5 Min || '''Water'''
| 5 Min || '''Water'''
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| 10 Min ||  
| 10 Min || '''Swing it Offense'''
* Two groups skeleton offense
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| 10 Min ||  
| 20 Min || '''6 on 6'''
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| 5 Min || '''Water'''
| 5 Min || '''Water'''
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| 15 Min ||  
| 15 Min || '''Sprints & Sled'''
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| 10 Min ||
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| 5 Min || '''Water'''
| 5 Min || '''Water'''
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| 10 Min ||
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Latest revision as of 15:41, 9 May 2019

Back to Practice Plans

Time Drill
5 Min Active Stretching
  • Bring two hector the rejectors
  • Bring Sled
10 Min Warmup Keep Away
10 Min Duke Transition Drill
Duke Transistion Drill
  • Works on quickly moving the ball quickly after the GB
  • Put two goalies in the cage
  • Two goals 40 yards apart, place 2 cones on the side line 10 yards apart
  • Have two groups of kids and decide if you want to play 2v2, 3v3, 4v4
  • Kids line up on the center cones, intermingling themselves
  • Coach rolls the ball and they release to fight for the ground ball, the next players line up and get ready
  • Whoever gets the ground ball, is on offense and they push in transition trying to score, if ball is shot or dropped the drill is over
  • The game continues and keeps score until time runs out or the score is reached
  • Rules:
    • 1. Get GB = Play Offense (Emphasis on Ground balls)
    • 2. Dropped ball - Rep Over (take care of the ball)
    • 3. "D" can play "O" if intercept a pass, picks it up right away, goalie makes a save
  • Alternative: You can have both teams play Offense but put a 20 second reps
  • Alternative: You can add skills, like faking or on ball picks etc
  • Alternative: The losing team has some sort of punishment like running


5 Min Water
10 Min Fast Breaks
10 Min Rides vs Clears Competition
5 Min Water
10 Min Swing it Offense
  • Two groups skeleton offense
20 Min 6 on 6
5 Min Water
15 Min Sprints & Sled
5 Min Water