10/21/2020 - Practice Plan: Difference between revisions

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(Created page with " <span class="noprint">Back to Practice Plans</span> {| class="wikitable" |- ! Time !! Drill |- | 5 Min || '''Active Stretching''' * Fast...")
 
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Line 14: Line 14:
* Line of guys at 6, one guy at 3, one guy at 9
* Line of guys at 6, one guy at 3, one guy at 9
* start with pass, then GB to the line, pass and so forth
* start with pass, then GB to the line, pass and so forth
 
|-
| 10 Min || '''2 v 1 Box Build Up'''
* Offense, clear through, create space, set picks and rolls
* Drill starts as a 2v1 ground ball and goes into a 4 on 4
* start with goalie and 1 defender in the hole
* At corner of the box, have 2 offensive lines, and 1 defensive. Roll the ground ball with the defender always trailing
* Goes as 2v1 (2v2), 3v3, 4v4
|-
|-
| 10 Min || '''Clear to a slow break'''
| 10 Min || '''Clear to a slow break'''

Latest revision as of 18:14, 20 October 2020

Back to Practice Plans

Time Drill
5 Min Active Stretching
  • Fast and Competitive
  • Positive only
10 Min Clock Ground Balls
  • groups of 6-7 guys
  • guys on a clock of 3-6-9-12
  • Line of guys at 6, one guy at 3, one guy at 9
  • start with pass, then GB to the line, pass and so forth
10 Min 2 v 1 Box Build Up
  • Offense, clear through, create space, set picks and rolls
  • Drill starts as a 2v1 ground ball and goes into a 4 on 4
  • start with goalie and 1 defender in the hole
  • At corner of the box, have 2 offensive lines, and 1 defensive. Roll the ground ball with the defender always trailing
  • Goes as 2v1 (2v2), 3v3, 4v4
10 Min Clear to a slow break
  • 1 goalie, 1 defender, 1 middie, 3 attack
  • Goalie clears to a defender
  • Defender to middie, run the wing
  • Middie to attack, attack to x to other side
10 Min Noke-Morph Offense
  • Keep perimeter balanced
  • 2 man game inside
  • can be used vs zone of man-to-man
  • Mumbo
  • Inverts

Disadvantage

  • forces long pass
  • defense can shut off or stop ball movement
  • perimeter players need to be good individual dodgers
10 Min Setup Morph
  • Attack at x and two in the crease (paul at x)
  • middies at wings and top
10 Min Two players inside movement
  • Basic concept of crease guy (picks and exchanges) Divide into plus sign quadrant
    • If ball low be high in quadrant
    • Pick and choose which passes you cut for, every two passes you cut or pick
  • Outside guys morph into diamond or square - fade and follow - never go into the crease, pass or dodge (north/south east/west)
  • Pick and Roll
  • Mumbo - Underneath or behind the picker
    • Double Mumbo 'Morph 2' - dodge top middle Split dodge, two outside guys moving before he dodges, outside guys pick in and roll up, inside guys curl out inside towards the cage
    • Single Mumbo 'Morph 1 53 or 35' - one guy outside clears through, next guy mumbo in, inside guy curl out inside
    • X guy is the sneak
  • Trigger
  • Yellow - Ball shoot over the cage to x guy (shooter waits until x guy is in position)
10 Min Sideways double mumbo
  • Two halves, 2 guys each side and two guys feeding
  • Run Double Mumbo, inside guys curl out and shoot
  • outside guy is in the inside


10 Min Paint the pipe lines of 3